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Dead Shift Progress #4
Dev Blog: http://deadshift.com Dead Shift is a game I'm developing for XBLIG (Xbox Live Indie Games)... It's about zombies and survival... 'nuff said! :) This video demonstrates a new(?) technique I've developed for Skinned Mesh Instancing that I call "Enhanced Crowd Rendering". It improves on the Crowd Rendering sample in GPU Gems 3 by allowing instanced characters to utilize frame/animation blending and other advanced techniques.
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