“A Decent Attempt at Minimalism.”
An XboxHornet review by Xavier “Mercedes” Marchena.
We Are Cubes takes a minimalist approach to gaming and does quite well in what appears to be a flying spaceship-block shooting other polygon-like spaceships in a corridor. What you are and what you are shooting can be left up to individual interpretation. This is not a particularly deep game though. You shoot things in a corridor, picking up power-ups and battling bosses.
It may sound like it, but I’m not really knocking the art direction in We Are Cubes. This is a somewhat fun and challenging game, but it just doesn’t scratch that itch I get when it comes to shooters. They enemies don’t shoot at you, instead they come at you like they’re a crazy hobo with a knife and try to run into you. If they miss, they slingshot straight back in front of you to repeat their kamikaze mission. You need to learn how to lead your shots because you can only shoot one bullet at a time unless you get a power-up where you can shoot two.
The bosses are just larger polygons that take more than one bullet to kill and fragment when you do hit it. They are also immune to various power-ups at your disposal; like the laser which fires a steady damaging beam in front of you or the freeze bomb which… uh… freezes things in place. If they bosses had personalities they would laugh at you silly power-ups and call your mother not nice names.
There really isn’t anything critically negative I can pinpoint in We Are Cubes; I just didn’t get pulled into it. There was nothing really in the game that made me want to come back and play “just one more”. I kind of wish there was because the game really is a solid shooter. It’s a dollar though, so if you just want to sit down and shoot some evil Nazi polygons (I assume) you could do worse things with one hundred pennies.
Game Score: 6.5/10.
Download a free demo of the game here.